/r/Battlemaps - For your VTT battlemap requirements./r/Tabletop - For your general tabletop gaming shenanigans./r/lfg - Looking For Group, find other players, etc./r/RPG - For general, non-Pathfinder related RPG discussion./r/Starfinder_rpg - For dedicated discussion of Paizo's Science Fantasy system and setting./r/Pathfinder_Kingmaker - To discuss the Owlcat-made computer RPGs./r/Pathfinder2e - For dedicated Second Edition discussion./r/Pathfinder - For Pathfinder Society Organization/Discussion.Other subreddits you might be interested in: Fillable character sheets and intelligent character builders.Some of these tools and resources include the following: We have a Wiki page that includes links for various useful tools and resources, most of which have been provided by the members of this community. Archives of Nethys - Official PF Resource.Official Paizo AMAs on /r/Pathfinder_RPG.Here's what the flairs mean.įor Spoilers: >!This is a spoiler. Please click the rules header above to read a more comprehensive breakdown of our subreddit's rules. Rule 1b: Be reasonable with your language Posts not related to Pathfinder are subject to removal at the mods' discretion. The Fire Domain is not recommended though.For everything about the Pathfinder Tabletop RPG! (Not administered by or affiliated with Paizo Publishing® in any way). A cleric could get it from the Fire Domain, though, and it was the first thing to come to mind as an example. In combat, your actions are better spent killing enemies: you’ll prevent more damage than you would ever be able to heal.ġ Note burning hands is a sorcerer/wizard spell, not a cleric spell. Instead, buying a wand of cure light wounds or wand of lesser vigor and making sure everyone is topped off tends to be a far more effective strategy. Until you get the heal spell, which is quite potent, healing spells are too weak and slow-to-use to be a good choice in combat, barring emergencies (e.g. Empower Spell offers far more bang for your buck on burning hands than it does on cure light wounds.Īctually, to take this a step farther, healing in general is pretty weak in 3.5. Compare cure light wounds (1d8 + level) to burning hands 1 (1d4 × level): at 5th level, when you would have the 3rd-level spell slots to use Empower Spell with either, cure light wounds is healing 1d8+5, while burning hands is dealing 5d4. Empower Spell only affects rolled numbers, but all of the cure spells have very few dice relative to, say, damage spells. Or you could take Empower Spell now, in preparation for becoming a 3rd-level cleric, if there was some feat you want that you can’t take until 3rd level.īut Empower Spell works very poorly with healing spells. A +1 feat could be applied to orisons, which would have to be cast from 1st-level spell slots, while a +0 feat could be applied to 0th- or 1st-level spells. You could take some other metamagic feat, that either increases the spell level by 1 (e.g. As a 1st-level cleric, you don’t have any of those, you only have 0th- and 1st-level spell slots. Even if you applied it to an orison, or 0th-level spell, you’d need a 2nd-level spell slot to cast it. You can get it but you can’t use it (Empower Spell, anyway).Įmpower Spell makes a spell take up a spell slot two higher than it normally would.
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